2:update of Player Board
After the internal play test I realized that the mutation chain is just way too long to reach all mutations at the end of the game. So I shorten the mutation chain to balance out the play time.
Also I added player aids and designated places for different tokens on Board so each player can follow virus specific actions.
Meanwhile I resketched some virus concept art for the game. Give them different starting powers and upkeep actions. Although it still needs to be tested and balanced, we are super excited to show the
story behind each virus in the next design dairy.
But first here is the first sneak peak of the virus in infectious: Celly.